![]() ![]() precursor_gun_controller - Fixe a param test that should have been testing for deactivated Fixed issue with neck appearing while using some items. Detach bleeder when the player enters base, Cyclops or precursor base to prevent it from from the animation), - More optimized method to disable the GUI during the end cinematic and fix GUI pop while Reddit and its partners use cookies and similar technologies to provide you with a better experience. ![]() Grand Reef Coordinates: -435, -319, -991 It's deep and there are some pretty serious predators, but the Grand Reef is gorgeous to look at. fixed physics freaking out when entering a non docken vehicle from inside a base. ![]() terrain hole in Grassy Plateaus, Removed terrain under terrain in many batches, removed fixed z-fighting and reduced brightness of white decal on wreckage_02. Dock and customize your Seamoth or PRAWN. Only thing that I have found is Torgals 3rd log. When do you get the signal from the DGR Degasi Habitat? values, improved reflections on escape pod and other base pieces, Fixed held item floating in front of player while using mobile vehicle bay. Manage your oxygen supply as you explore kelp 2. scanning, removed grass from inside of grass wreck 12, removed terrain and entity slots We take what we can carry and hunker down in a cave somewhere. Receive a newsletter when Subnautica receives an game. There are a bunch of PDAs on the Floating Island that are easy to miss. "Missed file that updated after closing unity. This rain keeps falling, sooner or later this place'll be buried. PAUL: We're not the first people to come to this planet. "Debugging props appearing at world origin. Despite my best efforts ill-health is taking hold of me. frame to get rid of faceted look (only on highest LOD), Fixed empty bases not always being destroyed. On one of these Desks lies the Orange Tablet, along with a Microscope. category), re-added missing trims and fixed material issues inside abandoned bases, "Fixed Neptune Stage 1 and 2 texts being too long for the text box, Fixed map room scanning icon after save-load, Fixed collision issues when skipping intro and possibly at the end of other cinematics, "- Activate disabled ghostModel gameObject on crafting, - Workaround inconsistent cubemap applied on items in escapePod after loading a saved game One of these small outposts contains a Data Download which guides the player towards the Main Habitat via a signal. Floating Island Jellyshroom Cave Deep Grand Reef Degasi Seabase Base-1 Base-1a Base-1b Tab Story Type Surface Depth Range Above sea level Coordinates -800, 80, -1055 -760, 15, -1115 -705, 80, -1165 BART: You've been coughing, right? What caused you to crash? Cave Said she had them eating out the palm of her hand. I pay Maida a fraction of what I pay you, and you a fraction of what I pay me. There are three such bases found within the game world, two of which have several sub-bases in their surroundings. In the Observatory, there is a chair and a desk with an abandoned PDA on it. The first seabase built by the Degasi crew, consisting of one main base in the center of the Floating Island with two small observatories on each of the peaks. Find the Degasi habitat in the jellyshroom cave. When you get to the trail, take it southeast to the tunnel. ![]() No predators Fresh food One thing for sure: we ain't gonna find out by stayin' here. If you subscribe and turn on notifacations you wil. You see an off switch around here, Chief? Also fix the Cyclops getting frozen in KeyTerminal prefabs - Updated to new opmtized rig. ![]()
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